Mobile Gaming Market Size, Share & Trends Analysis Report 2020-2027

Mobile gaming market size, share & trends analysis by Device Type (Smartphones, Tablets), By Operating System (Android, iOS, Others), By Enterprise Size (Large Enterprises, SME), By End-Use (Retail, Media and entertainment, Travel, Healthcare, Others), and regional analysis report 2020-2027.
  • Report Summary
  • Table of Content
  • Segmentation
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Mobile Gaming Market Overview

The global mobile gaming market size in 2019 was valued at USD 68.5 Billion and it is anticipated to reach USD 235.10 billion by 2027, growing at a CAGR of 10.5% over the forecast period. The internet-based / online games market is expected to drive the industry, as there is an increasing demand for such games from the children and adult users. Increasing mobile gaming application development trends worldwide is offering seamless opportunities for the gaming industry. The revenue from the gaming industry is growing steadily for the past few years.

As per a recent study by Confianza market research, The gaming companies use a free-to-play pricing model, wherein a user doesn’t need to pay for downloading and playing the game, however, in-app advertisement act as a key revenue source for such companies. The second pricing model comprises of ‘In-app purchase’, in this model a user can download the game for free, however, he has to pay for some extra features, in this case, the company may or may not opt for in-app advertisement revenue from the paid users.

The third model is ‘paid version’ mode, in this model the user has to buy the app at a one-time payment or periodic subscription fee. The subscription model helps in generating recurring revenue, however, it is the least preferred model by most of the users. A per a recent study, the number of mobile game players will rise to 311 million by 2020 from 67 million in 2018.

Global Mobile Gaming Market 2020-2027

Demographic research shows that there are around 55% of gamers are mid-aged i.e. between 25 to 45 of age and only 8% are teenagers. Growing penetration of hyper-casual games is expected to change the gaming industry faster, as these games are preferred by all age-groups owing to their ease of usage, better user interface, and smaller size. These games are called as hyper-casual as they do not require the players to learn any special skills and are easy to be played by all users. For instance, Angry Bird and Candy Crush is the most downloaded casual games on mobile.

The European market is one of the most prominent mobile gaming app markets in the world, as the region has a large number of gamers. However, China still holds the top position with greater than XX% market share in 2018. The Chinese smartphone market is keeping the local market growth buoyant.

Device Type Insights

The market can be segmented into smartphones and tablets. The smartphone segment accounted for the largest market share in 2018, owing to increasing sales of smartphones worldwide. The increasing attraction for MPS (Multi-player Shooting) games such as PUBG is anticipated to drive the sales of smartphones in the next few years.

Although tablets offer much better gaming experience owing to their bigger screens, they are not user-friendly as holding a tablet (Minimum 7 inch size and 500gms weight) while gaming for hours is quite a painful experience for users. However, many users prefer to use a Bluetooth based gamepad with a tablet for an immersive experience.

Operating System Type Insights

By operating system type, the market can be segmented into Android, iOS, Others. Android accounted for the largest market share of XX% in 2018 and it is anticipated to gain more prominence over the next few years as the sales of the android smartphones are forecasted to jump by 2022. As per recent data revealed by Google Inc., The Google Playstore which is an application & games marketplace for Android smartphones, There are over 6,00,000 applications registered in the platform with over 20 billion downloads till now.

Mobile Gaming Market Share

Apple’s iOS is one of the most admired operating systems by developers, as the OS is stable, offers high-level privacy & data security. As per Apple Inc., The Apple Appstore has over 6,50,500 applications. However, the high per-unit cost of Apple’s iPhone and iPad are hindering the segmental growth. Moreover, most of the high-quality mobile games in the Appstore are paid, as a result, most of the users don’t prefer to purchase the application.

Enterprise Type Insights

The market can be fragmented based on enterprise size into a large organization, SMEs and startups. In 2918, large organizations accounted for nearly 63% of the global mobile gaming app market revenue. The presence of required infrastructure, manpower and technology drive demand for large organizations. Small and medium organizations focus on in-app advertisement for revenue generation,

Digital marketing is a key marketing tool for SMEs and Startups in order to acquire new users. The companies run display and video ads on across platforms for creating buzz around their product. Influencers also play a crucial role in driving application growth. The number of gaming startups is growing steadily, especially in India and the U.S.

Regional Insights

Based on the region, the mobile gaming app market size can be divided into North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America emerged as a prominent market with a revenue share of about 30% in 2018. Moreover, an increase in the use of OTT content is expected to lead to significant regional growth in the coming years.

The size of the mobile gaming market in China is growing exponentially, as the sale of smartphones has increased significantly in the country. The Chinese mobile gaming market statistics indicate a great future growth potential as the country is moving from a hardware supplier to a global gaming developer with companies such as Tencent. The organization of large scale gaming tournaments has grown in the region, which acts as a key point of attraction among young users. India’s mobile gaming market growth is in a high growth phase with expected growth in the number of users to 370 million by 2022. The Japan mobile gaming market trends indicate high growth in the FPS and racing games category in the last few years.

Mobile Gaming Market Regional Analysis 2019

Global Mobile Gaming Market Share Insights

Some of the key players identified in this mobile gaming market research include IBM Corporation, Alphabet Inc, Oracle Corp, Millennial Media, InMobi, and many more. Mobile marketing providers are focusing on collaborating with OTT content providers, which in turn will increase their regional presence.

In 2018, InMobi made a partnership with Airtel to target the Indian market during cricket seasons. With 350+channels, 10,000+ movies, tv shows they also collaborated with Amazon Prime, Hotstar and many more. Airtel was one of the highest downloaded video OTT in 2018. Key players use many techniques to diversify their business and enhance their market presence.

Report Details

AttributeDetails
Base year for estimation2019
Actual estimates/Historical data2017 – 2019
Forecast period2020 – 2027
Market representationRevenue in USD Billion & CAGR from 2020 to 2027
Regional scopeNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scopeU.S., Canada, UK, Germany, France, China, India, Japan, South Korea, Taiwan, Brazil, Mexico, UAE, and KSA
Report coverageMarket size estimates and forecast, company market share analysis, competitive landscape, market dynamics, drivers, restraints, opportunities & challenges, qualitative analysis and trends
25% free customization scope (equivalent to 9 analysts working days)Do you have any additional requirements? We can incorporate the same at no extra cost.

Market Segmentation:

For the purpose of this report market research has segmented the Global CPaaS market based on type, end-user, and the region as mentioned below:

  • Mobile Gaming Device Type Insights
    • Smartphones
    • Tablets
  • Mobile Gaming Operating System Type Insights
    • Android
    • iOS
    • Others
  • Mobile Gaming Enterprise Size Insights
    • Large enterprises
    • Small and medium enterprises
  • Mobile Gaming End-Use Insights
    • Retail
    • Media and entertainment
    • Travel
    • Healthcare
    • Others
  • Mobile Gaming Regional Insights
    • North America
      • The U.S.
      • Canada
    • Europe
      • UK
      • Germany
      • France
    • Asia Pacific
      • China
      • India
      • Japan
      • South Korea
      • Taiwan
    • Latin America
      • Brazil
      • Mexico
    • Middle East & Africa
      • UAE
      • KSA

Table of Content

  • Research Methodology & Scope
    • Research Scope
      • Market Segmentation
      • Market Definitions
    • Research Methodology
      • Information Procurement
      • Research Process
      • Data Refining
      • List of Data Sources
        • Primary Sources
        • Secondary Sources
  • Executive Summary
    • Global Market Overview
    • Global Mobile Gaming Market, 2015 -2027 (USD Billion)
    • Market, By Type, 2015 -2027 (USD Billion)
    • Market, By Size, 2015 -2027 (USD Billion
    • Market, By End-Use, 2015 -2027 (USD Billion)
    • Market, By Region, 2015 -2027 (USD Billion)
  • Qualitative Insights
    • Market Dynamics
      • Driver Analysis
      • Restraint Analysis
      • Opportunity Analysis
      • Challenges Analysis
    • Porters Analysis
    • PESTEL Analysis
      • Political Impact Analysis
      • Economic impact Analysis
      • Social Impact Analysis
      • Technological Impact Analysis
      • Environmental Impact Analysis
      • Legal Impact Analysis
    • Industry Value Chain Analysis
  • Global Mobile Gaming Market, By Type , 2017-2027 (US$ Million)
    • Introduction
      • Market Share Analysis, 2017 & 2027 (%)
      • Segment Trends
    • Device
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
    • Operating system
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
  • Global Mobile Gaming Market, By Size, 2017-2027 (US$ Million)
    • Introduction
      • Market Share Analysis, 2017 & 2027 (%)
      • Segment Trends
    • Large enterprises
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
    • Small and medium enterprises
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
  • Global Mobile Gaming Market, By End-Use, 2017-2027 (US$ Million)
    • Introduction
      • Market Share Analysis, 2017 & 2027 (%)
      • Segment Trends
    • Retail
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
    • Media and entertainment
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
    • Travel
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
    • Healthcare
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
    • Others
      • Introduction
      • Market Size Estimation & Forecast, 2020-2027, (US$ Million)
  • Global Mobile Gaming Market Regional Outlook & Trends Analysis
    • Regional Insights
    • North America
      • Market size estimates & forecast, by Type, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by Size, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by End-Use, 2020-2027, (US$ Million)
      • The U.S.
      • Canada
    • Europe
      • Market size estimates & forecast, by Type , 2020-2027, (US$ Million)
      • Market size estimates & forecast, by Size, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by End-Use, 2020-2027, (US$ Million)
      • UK
      • Germany
      • France
      • Spain
    • Asia Pacific
      • Market size estimates & forecast, by Type, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by Size, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by End-Use, 2020-2027, (US$ Million)
      • China
      • India
      • Japan
      • Taiwan
      • South Korea
    • Latin America
      • Market size estimates & forecast, by Type, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by Size, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by End-Use, 2020-2027, (US$ Million)
      • Brazil
      • Mexico
    • Middle East & Africa
      • Market size estimates & forecast, by Type, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by Size, 2020-2027, (US$ Million)
      • Market size estimates & forecast, by End-Use, 2020-2027, (US$ Million)
      • UAE
      • Kingdom of Saudi Arabia
  • Global Mobile Gaming Market: Competitive Landscape
    • Tencent Holdings Limited
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Activision Blizzard, Inc
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • GungHo Online Entertainment, Inc ( SoftBank Group)
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Nintendo Co., Ltd.
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Electronic Arts Inc.
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Glu Mobile, Inc
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Kabam Games, Inc.
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Rovio Entertainment Corporation
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • The Walt Disney Company
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Zynga, Inc.
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Supercell Oy
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • The Game Storm Studios
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Ubisoft
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Gameloft SE ( Vivendi)
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives
    • Games, Inc. (Take-Two Interactive)
      • Company Overview
      • Financial Summary
      • Product Benchmarking
      • Strategic Initiatives

Market Segmentation

  • Global Mobile Gaming Market Type Overview (Revenue, USD Million, 2017 – 2027)
    • Device
    • Operating system
  • Global Mobile Gaming Market Size Overview (Revenue, USD Million, 2017 – 2027)
    • Large enterprises
    • Small and medium enterprises
  • Global Mobile Gaming Market End-Use Overview (Revenue, USD Million, 2017 – 2027)
    • Retail
    • Media and entertainment
    • Travel
    • Healthcare
    • Others
  • Global Mobile Gaming Market Regional Overview (Revenue, USD Million, 2017 – 2027)
    • North America
      • The U.S.
      • Canada
    • Europe
      • UK
      • Germany
      • France
    • Asia Pacific
      • China
      • India
      • Japan
      • South Korea
      • Taiwan
    • Latin America
      • Brazil
      • Mexico
    • Middle East & Africa
      • UAE
      • KSA

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