Mobile Gaming Market Growth & Trends
The global mobile gaming market size in 2019 was valued at USD 68.5 Billion and it is anticipated to reach USD 235.10 billion by 2027, growing at a CAGR of 10.5% over the forecast period as per Confianza Market Research. Mobile games are games designed for handheld devices such as smartphones, cell phones, pocket PCs, personal digital assistants ( PDAs), tablet PCs, and portable media players. Gaming games vary from simple (such as Snake on older Nokia phones) to advanced (3D and virtual reality games).
Over the last couple of years, we have seen mobile games break records and make billions in revenue. More and more players are using mobile devices to play games. The latest Diablo game is going to be for mobile-only, this demonstrates how critical the mobile gaming market has been. The mobile part is also a core part of the mobile gaming industry. Today, smartphones are becoming very strong. So much so that Apple is producing handheld CPU powered laptops. ESports is another thing that looks bright in the future of mobile gaming. Among the games with the largest ESports community, we may name PUBG Phones, Clash Royale, Brawl Stars, and a lot more in 2019, Google and Microsoft launched their ambitious cloud gaming solutions.
Also, we are witnessing a huge impact on the mobile gaming industry is 5 G connectivity, combined with advances in AR and AI technologies. It will be interesting to see how the demand for video games can shift and grow in the future. If we take look for last year, North American gaming income was $10 billion in 2019. In the same year, there were more than 620 million mobile game players in China, which makes it the major market. PUBG was one of the top-earning mobile games in Q3 of 2019 with almost half a billion dollars.
The new trend in this market is Hyper-casual games. These are very lightweight, which makes them ideal for most mobile phones. These games have very simple mechanics and fast gameplay. Some of the major names in the hyper-casual genre are games like Terrainium, Hole.io, Skiddy Car, and several others. Hyper-casual apps need very little time for the creation and production of software. In addition, they provide a basic interface without an interface.
Analysis of the mobile game industry reveals that a growing number of gaming companies are joining the hyper-casual gaming sector. Some companies intend to do so separately, while others are focused on the acquisition of smaller competitors.
View detailed analysis and sample report here: Mobile Gaming Market Size, Share & Trends Analysis Report 2020-2027
- Global Mobile Gaming Market Type Overview (Revenue, USD Million, 2017 – 2027)
- Operating system
- Global Mobile Gaming Market Size Overview (Revenue, USD Million, 2017 – 2027)
- Large enterprises
- Small and medium enterprises
- Global Mobile Gaming Market End-Use Overview (Revenue, USD Million, 2017 – 2027)
- Media and entertainment
- Global Mobile Gaming Market Regional Overview (Revenue, USD Million, 2017 – 2027)
- North America
- The U.S.
- Asia Pacific
- South Korea
- Latin America
- Middle East & Africa
- North America